CRYSMAL
{{Monster Table
| creature=
| style=
| size=Small | type= Elemental (Earth, Psionic)
| hd= 6d8+6 | hp=33
| init= +2
| speed= 30 ft. (6 squares), burrow 20 ft.
| ac= 21 (+1 size, +2 Dex, +8 natural) | touch= 13 | flat= 19
| bab= +4 | grapple=+2
| at= Sting +7 melee (1d3+3)
| full_at= Sting +7 melee (1d3+3)
| space= 5 ft. | reach=5 ft.
| sa= Psi-like abilities
| sq= Damage reduction 5/ bludgeoning, elemental traits, immunity to fire and cold, resistance to electricity 15
| fort= +8 | ref= +6 | will= +2
| str=15| dex=14| con=12| int=6| wis=10 | cha=14
| skills= Appraise +9, Climb +5, Jump +5, Listen +2, Spot +10
| feats= Alertness, Great Fortitude, Lightning Reflexes
| env= Underground
| org= Solitary or facet (2–5)
| cr= 3
| treas= Double goods (gems only)
| align= Any lawful
| adv= 7–12 HD (Medium); 13–18 HD (Large)
| la= —
}}
A conglomerate of stone and crystal, a crysmal above all else seeks to perpetuate its kind.
Crysmals transform mundane minerals into juvenile crysmals. Gems are the perfect substance for this reproductive cycle: To make a single juvenile, a crysmal generally needs eight to ten gems, each of 25 gp value or more.
Crysmals understand Terran but do not speak.
COMBAT
Psi-Like Abilities: At will—control object, control sound, detect psionics, empty mind, mind thrust (2d10, DC 13*); 3/day—psionic dimension door. Manifester level 2nd. The save DCs are Charisma-based. *Includes augmentation for the crysmal’s manifester level. Skills: Crysmals have a +8 racial bonus on Appraise checks and Spot checks.- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR3 Category:Earth Subtype Category:Elemental Type Category:Lawful Alignment Category:Good Alignment Category:Neutral (Good-Evil) Alignment Category:Evil Alignment Category:Psionic Subtype Category:Small Size Category:Underground Terrain Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}